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Hide & Paint

SCHEDULEI

We are planning Schedule I tools for production, inventory, ESP and private co-op controls. The current game uses Unity IL2CPP.
Official Schedule I media. We will add the first Hide & Paint menu captures once the build is ready. You will need the game on Steam and a Windows PC. View on Steam ↗

What we are building

Current plan

Movement and survival

Player
  • Infinite stamina and full health
  • Adjustable walk and sprint speed
  • Jump and fall-damage controls
  • Police heat controls
  • No clip for testing routes

People and ESP

Network
  • Customer, dealer and employee ESP
  • Police and cartel ESP
  • Item and vehicle markers
  • Relationship and reputation overview
  • Configurable colours and ranges

Production

Business
  • Faster growing and processing
  • Mixing and packaging helpers
  • Product quality controls
  • Employee energy controlshost
  • Production overview for every property

Items and economy

Inventory
  • Spawn supported itemshost
  • Stack-size and capacity controls
  • Cash, XP and reputation controlshost
  • Price editor and quick restock

Map and vehicles

World
  • Teleport to saved locations
  • Vehicle repair and fuel controls
  • Time and weather controlshost
  • Property and supplier markers

Menu and config

System
  • Rebind the menu hotkey
  • Save settings for each profile
  • Search and favourite controls
  • Clear host-only labels

host means host or solo only. This is the planned feature set. Schedule I is in Early Access, so every control will be checked again before release.

Build status

Preview checked 11 Aug 2026
Researching the IL2CPP buildNot on sale yet.
Engine
Unity IL2CPP
Current target
Public Steam Early Access build
Anti-cheat
None disclosed on Steam
Supported OS
Windows 10 / 11 (64-bit)
Target process
Schedule I.exe with UnityPlayer.dll
Research path
MelonLoader and IL2CPP interop
Menu hotkey
INSERT (planned)
Best used in
Solo and private co-op

What happens before launch

ENGINE

The main public branch currently uses Unity IL2CPP.

MODDING

The existing MelonLoader ecosystem gives us a tested research path.

BUILD

Every release will be tied to a verified Early Access build.

UPDATE

Unknown builds will be rejected until they are checked.

How access will work

Once released
  1. 01

    Pick your access

    Choose how long you want access for when sales open. It will be one payment, not a subscription.

  2. 02

    Sign in

    Download the Hide & Paint loader and sign in. Your pass stays linked to your account and PC.

  3. 03

    Launch the game

    Start Schedule I through Steam with the loader running. Unknown game builds will not be loaded.

  4. 04

    Open the menu

    Press INSERT to open the control center. Change what you need, close it, or rebind the key.

Questions

Schedule I
Can I buy Schedule I support now?

Not yet. We are researching the current IL2CPP build and planning the first menu. Join Discord for progress updates.

Does Schedule I have anti-cheat?

Steam currently lists no VAC or third-party anti-cheat for Schedule I. We will still inspect and verify the exact build before releasing anything.

Will Early Access updates break it?

Large game updates can move IL2CPP methods and fields. The loader will reject unknown builds until we verify and update the menu.

Will I get banned?

There is always some risk when using a mod. The menu is being planned for solo games and private co-op, with stronger controls limited to the host.

What will I need?

You will need Schedule I on Steam, a 64-bit Windows PC, and a Hide & Paint account. The game is sold separately.

Want to follow the build or suggest a feature? The Discord is where we post progress.

Join Discord

Schedule I will use the same Hide & Paint account and loader as the rest of the catalogue.

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