Hide & Paint
BIG WALK
Features
Movement & jump
Movement- Movement speed multiplier
- Always sprint
- No carry slowdown
- Jump height multiplier
- Guarded safe jump
- Air jump
Traversal & recovery
Movement- No fall damage or daze
- Native ghost / fly mode
- Perfect grip with no sliding
- Ignore slope movement limit
- Ignore water movement limit
- Disable teeter and auto-balance
- Prevent idle sleep
Interaction & handling
Movement- Interaction reach multiplier
- Kick force multiplier
- Throw force multiplier
- Instant full wind-up
Position tools
Travel- Save and return to a position
- Recover to the last safe ground
- 127 live destination points
- Player-target selector for private sessions
- Custom XYZ teleport
- Teleport five metres upward
Camera
Camera- Native detachable free camera with adjustable speed
- Camera zoom override with captured restore value
World & visibility
Visuals- Player ESP with distance
- Prop ESP sourced from the live 539-prop registry
- World-time lock with live readback
- Remove six status-overlay channels
The feature list is reconciled against payload v0.3.1 and live runtime evidence. Remote-player moderation, arbitrary RPCs, corpse spawning and unverified item spawning are not exposed.
Status & compatibility
| Status | Field build verifiedPasses available through the shared loader. |
|---|---|
| Payload version | v0.3.1 |
| Steam build | 24611934, matched and verified |
| Unity | 6000.3.17f1, IL2CPP |
| Last verified | 13 Aug 2026 |
| Supported OS | Windows 10 / 11 (64-bit) |
| Target process | Big Walk.exe with UnityPlayer.dll and GameAssembly.dll |
| Delivery | Reflective RDI through the Hide & Paint loader |
| Menu hotkey | Insert (rebindable) |
| Best used in | Solo and private sessions |
Field notes
- RUNTIME1,071 classes, 6,995 fields and 6,554 methods enumerated from the live IL2CPP runtime.
- PATHS34 local-player and feature paths passed the read-only runtime verification.
- WORLD127 destination points and 539 live props were found in the current world registries.
- RESTOREPersistent controls capture their live defaults and restore them when disabled or unloaded.
Setup
- 01
Pick your access
Choose 1 day, 1 week, 1 month or lifetime access. Every option is a one-time payment with no subscription renewal.
- 02
Sign into the loader
Download the Hide & Paint loader and sign in. Your product access stays linked to your account and PC.
- 03
Launch BIG WALK
Start the matched Steam build with the loader running. Unknown game builds are rejected until they are checked.
- 04
Open the menu
Press Insert to open the control center. The menu key can be rebound, and End safely unloads the runtime.
- Matched-build checks
- Shared Hide & Paint loader
- Captured restore paths
- Real support on Discord
FAQ
Can I buy BIG WALK support now?
Yes. Choose an access length on this page and complete the shared Stripe checkout. Access is linked to your Hide & Paint account after payment.
Is the screenshot real?
Yes. It is a direct in-game capture of the current BIG WALK payload using the same Hide & Paint menu shell as our other products.
Are these planned features?
No. The list reflects the current payload surface and its live runtime paths. Unsupported item spawning and incomplete prop X-ray paths were deliberately left out.
What do I need?
BIG WALK on Steam, a 64-bit Windows 10 or 11 PC, the matched game build and a Hide & Paint account. The game is sold separately.
Does it use the same loader?
Yes. BIG WALK is built for the same Hide & Paint loader and in-game product shell used by the rest of the catalogue.
Need anything else? Read our refund policy or ask us on Discord. You will get help from the team behind Hide & Paint.
BIG WALK uses the same Hide & Paint account and loader as the rest of the catalogue.
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